Top 10k strings from Spectron (1983)(Virgin Games)[a].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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   2 POSSIBLE SCORE:"*d
   1 ________________________________"!
   1 TOTAL SCORE:"*|
   1 TIME UP!!">
   1 TIME BONUS:"*
   1 Start address : "*
   1 SPECTRONC JL
   1 SPECTRON  
   1 SCORE FOR THIS SCREEN:"*
   1 PERCENTAGE EFFICIENCY:"!
   1 PERCENTAGE BONUS:"!
   1 End address   : "
   1 ENEMIES (cont.)
   1 COMPILER  V 2.2
   1 Array End Address : "*
   1 ATTACK WAVE:"*D
   1 ATTACK WAVE "*D
   1 ;"WAVE DATA"
   1 ;"THIS PROGRAM WILL SELF DESTRUCT  IF THE 'BREAK' KEY IS PRESSED  "
   1 ;"STARTING LEVEL(1-9):";:
   1 ;"SPECTRON IS LOADING":
   1 ;"PREPARE TAPE THEN PRESS ANY KEY TO SAVE A COPY OF SPECTRON WHICHWILL RUN AUTOMATICALLY"
   1 ;"IN ORDER TO MAKE THE GAME       PLAYABLE THE FIRING OF YOUR OWN LASERS OCCURS WHENEVER YOU MOVE.THIS LIMITS THE CONTROL KEYS TO FOUR AND ALLOWS RAPID FIRING."
   1 ;"GOOD LUCK!":
   1 ;"EACH WAVE HAS A TIME BONUS      WHICH CONSTANTLY DROPS DURING   THE WAVE.IF THE BONUS REACHES   ZERO BEFORE ALL THE ENEMY       ROBOTS HAVE BEEN DESTROYED,THAT PARTICULAR WAVE WILL AUTOMATICA-LLY FINISH."
   1 ;"CURRENT HI-SCORE:";
   1 ;"AWARDING OF BONUSES"
   1 ;" SCORING:"
   1 ;" ENEMIES:"
   1 ;" CONTROLS:"
   1 ;" BEFORE ANY ATTACK WAVE BEGINS  YOU WILL BE PRESENTED WITH THE  DATA FOR THAT PARTICULAR WAVE.  THIS WILL INCLUDE THE NUMBERS   OF EACH PARTICULAR TYPE OF      ENEMY APPEARING,THE STARTING    VALUE FORTHE BONUS COUNTER AND  THE MAX.  POSSIBLE SCORE FOR    THAT WAVE."
   1 ;" AFTER EACH ATTACK WAVE YOU WILLBE AWARDED YOUR BONUS POINTS    FOR THAT PARTICULAR WAVE.THESE  BONUSES INCLUDE THE VALUE       REMAINING ON THE BONUS COUNTER  AND YOUR PERCENTAGE EFFICIENCY."
   1 ;" 10 POINTS FOR EACH POINT OF          EFFICIENCY."
   1 ;" 1 POINT FOR EACH UNIT OF TIME   BONUS REMAINING.";
   1 ;" 'V'-LEFT."
   1 ;" 'Q'-UP.";
   1 ;" 'B'-RIGHT.";
   1 ;" 'A'-DOWN.";
   1 -THESE ARE FIRED BY   LAUNCHERS AND HOME IN ON YOUR   ROBOT.
   1 -SWARMER 10 POINTS.";
   1 -SPEEDER 20 POINTS.";
   1 -MOVE RAMDOMLY ROUND  THE SCREEN AND FIRE MISSILES"
   1 -MOVE QUITE SLOWLY    AROUND THE SCREEN ATEMPTING TO  HIT YOUR OWN ROBOT."
   1 -MOVE IN THE SAME WAY AS SWARMERS BUT FASTER"
   1 -MOVE IN THE SAME WAY AS LAUNCHERS BUT LEAVE AN       ELECTRIC FENCE BEHIND THEM.     THIS FENCE IS ALMOST INDESTRUCTA-BLE  AND ONLY ABOUT ONE IN     TWELVE OF YOUR OWN SHOTS CAN    PENETRATE IT (REMEMBER THIS     FACT,IT WILL BECOME IMPORTANT   IN THE LATER   STAGES)."
   1 -LAUNCHER 30 POINTS.";
   1 -ELECTRON 40 POINTS."
   1 *GAME OVER*">
   1 "SPECTRONC"
   1 "SPECTRON"
   1  to start a game"
   1  for more instructions   or 
   1  VERY DANGEROUS 
   1  Second Pass 
   1  SCORE:       LIVES:  BONUS:    ">
   1  NO ERRORS 
   1  First Pass 
   1  COMPLETE">
   1  1983 VIRGIN GAMES LTD."
   1  1983  Martin Lewis
   1    ERROR   
   1       WYE VALLEY SOFTWARE
   1                               ">
   1                                 ">